This would literally save large projects 100s of hours. Plus having points in tables that are ruled eliminates so many chances for errors. Other civil products have had this feature for years. Creating grading points on plans is so easy when table...
Temporary dimension of elevation in dynamic cross section
Add the capability to see the elevation of a point(s) on a dynamic section with a temporary dimension, much like the width/height and slope is available with horizontal and vertical temporary dimension lines.
Add a “Chord" Toggle to all the Horizontal Curve Tools
To have to go to the Back Stage and select Settings ==> File ==> Design File Settings ==> Civil Formatting ==> Degree of Curve Method to change from an Arc Defined Curve to Chord Defined Curve is not a good workflow. In our State we ca...
It's a little cumbersome to keep going back and forth between models when developing annotation groups. An alternative could be to be able to select the geometry that is shown as the example when in the annotation group manager.
You can name an element if drawn 1 at a time with tangents and arcs. But if you use Complex by PI you can't go back and name your elements to make it easier to report on your geometry.
I would like to create labels using the civil labeler that all have a rectangular frame with a fixed width. Currently, the frame width is based only on the width of the text favorite and whatever offset is specified. I would like the ability to sp...
In the same way we introduced slew and lift/lower unites, we should be able to define cant units in the Design File Settings>Civil Formatting. And it should be use by the "Show Existing cant" capability we can set in the Preferences
One issue I've found with the trace slope is that the direction is adjustable (can be down or up) and ORD isn't smart enough to change the direction of the line. This causes two issues: 1) One of your flow directions is going to be wrong, dependin...
Use 3D Element Elevation when using Edit Terrain > Insert Vertex
When inserting a vertex on a terrain using the edit tools, the vertex is put at 0 elevation (if outside the terrain) and at the terrain elevation (if inside the terrain) even if you snap to a 3D element. The current workaround requires moving the ...
We would like a way to set even stationing to one precision and odd stations to another.
Even station, 0 decimals and odd station 2 decimals in the same run.